Simtek Unreal Engine SDK Documentation
Navigate to Edit>Project Settings and search for Bindings in the search bar. Set the Move_X and Move_Y input actions as below
In Player blueprint, use input action API to get the movement input as below
Navigate to viewport in Player blueprint. In the Components section click on the Add Component. Input Motion in the search bar and click on the Motion Controller, then name it GetRotate
Select the newly added Motion Controller component (GetRotate) and navigate to the Details panel. Under the Motion Controller section, set the Motion Source to Tracker_Camera
You could also refer to the link below to set your own motion controller:
Motion Controller Component Setup | Unreal Engine 4.27 Documentation | Epic Developer Community
In Player blueprint, use handtype feedback nodes to control haptic(currently not supported) and rotation output
Use left hand to control haptic(currently not supported) feedback as shown below. Set Amplitude to 0.8 to enable and 0.7 to disable
Use right hand to control rotation feedback as shown below. Set Amplitude to 0.8 to enable and 0.7 to disable
On this page