Simtek Unity SDK Documentation
Navigate to Windows>SteamVR Input
Create a new action under In and name it Joystick, and another named Pose
Create a new action under Out and name it Haptic, and another named canRotate. Click Save and Generate
Put the file binding_zy_tracker.json provided under Assets\StreamingAssets\SteamVR
Open actions.json under Assets\StreamingAssets\SteamVR, and paste the following code:
{
"controller_type": "zy_tracker",
"binding_url": "binding_zy_tracker.json"
}
Go back to Windows>SteamVR Input in Unity and click Open binding UI, the following window should pop up. Click Oculus Touch Controller under Current Controller
Change the current controller to Zy_Tracker
Click Edit on the Zy_Tracker tab under Current Binding
Select Poses, and change Pose Action to Pose
Close the tab and select Haptics, then change to Haptic
Your bindings should look like this
Close the tab and select Replace Default Binding in the lower right corner, then click save. This should finish the configuration
Please refer to the Binding Actions section of the SteamVR Unity plugin documentation page below if you encounter any errors in this section:
Overview | SteamVR Unity Plugin
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