Code Docs

Simtek Unreal Engine SDK Documentation

Setup SteamVR manifest JSON

  1. Merge the file steamvr_manifest.json provided with [ProjectName]\Config\SteamVRBindings\steamvr_manifest.json of your UE project, field by field

    Screenshot 2024-08-26 172628.png

Add Simtek zy tracker

  1. Put the file zy_tracker.json provided under [ProjectName]\Config\SteamVRBindings

    Screenshot 2024-08-26 173800.png

  2. Restart the UE project

Configure Simtek zy tracker

  1. Open the SteamVR Status tab and navigate to Devices>Controller Settings, and click Show Binding UI

    Screenshot 2024-08-26 174757.png

  2. Select the UE project you are working on, then the following window should pop up. Click Oculus Touch Controller under Current Controller

    Screenshot 2024-08-23 110600.png

  3. Change the current controller to Zy_Tracker

    Screenshot 2024-08-23 110911.png

  4. Click Edit on the Zy_Tracker tab under Current Binding

    Screenshot 2024-08-23 111049.png

  5. Select Poses, and change Pose Action to Pose

    Screenshot 2024-08-23 111240.png

    Screenshot 2024-08-23 111408.png

  6. Close the tab and select Haptics, then change to Haptic

    Screenshot 2024-08-23 111418.png

  7. Your bindings should look like this

    Screenshot 2024-08-23 111209.png

  8. Close the tab and select Replace Default Binding in the lower right corner, then click save. This should finish the configuration

    Screenshot 2024-08-23 111256.png

    Screenshot 2024-08-23 111310.png

Please refer to the Binding Actions section of the SteamVR Unity plugin documentation page below if you encounter any errors in this section:

Overview | SteamVR Unity Plugin

What’s next:

Functions Guideline


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